TRACK RULES/CLASSES

BURRIS TIRES ONLY *
 SLICKS ONLY, NO TREADED, ANY COMPOUND


GENERAL TRACK RULES
:

1.  NO ALCOHOL ALLOWED!  If you are caught
    drinking you will be asked to leave the premises. 
    If you don't have a designated driver the police
    will do this for you
    This includes All
    Spectors As Well.

2.  NO DISORDERLY CONDUCT, fighting, with
    drivers or officials.  If this occurs, you will be asked
    to leave the premises.

3.  NO FIREARMS, DRUGS:   If you are caught with a 
    firearm or any type of drugs, you will be ask to leave
    the premises. 

4.  NO PETS:  This is for the safety of your pet and the 
    race drivers.  It could get ugly!

5.  NO RADIOS OF ANY KIND :


SAFETY TECH RULES
FOR ALL CLASSES:


1.   SAFETY GEAR REQUIRED at all times. Mandatory:
     Helmet, Racing Jacket or Long Sleeve Shirt, Neck
     Brace and Shoes, Gloves are optional. NO SHORTS
     or HOODIES, LONG HAIR MUST BE PUT UP INSIDE
     HELMET!  If any part of your safety gear comes off
     during the heat
 or feature you will be DQ'D at that
     time.   If any driver stops on the track for anything
     and removes his or her racing gear or gets out of
     their kart unless tarck officials tells you to or 
     it is an emergency situation, will
     be considered finished for that race & DQ'D.  Please
     let the Track/Safety Officials do their job and push
     you to the center of the track.

2.   NON-STRUCTURAL WEIGHTS added to meet
     minimum kart/driver weight requirements must be
     bolted securely to the kart using bolts of at least
     5/16” in diameter.  
     All weights must be
     double nutted.
NOTE: All bolt-on weights must be
     white in color for visibility and each weight must
     have your kart number matching the number on your
     kart the night of racing (no one will be allowed on
     track if this is not done, NO EXCEPTIONS.)

     Mounting of weights to nerf bars and rear bumper is
     prohibited. No added weight allowed on driver. 
     Failure to comply, will get you DQ'D. If a WEIGHT or 
      MUFFLER or NERF BARS or BUMPERS or aney hard
      object falls
     off your kart, you will be black flagged for that race.

3.   KART NUMBERS:  Must have 4 legible number
     panels on kart, one on each side, one on front, and
     one on the rear.

4.   KART BODIES & seat  ALL Classes Must Have A Full Body
      & Not To EXCEED 30" Tall From The Ground Up
      And 50" Wide. seat must not be lower then
      14"6 from the ground to the TOP of seat.

5.   MOTORS  : SINGLE BLOCK ENGINES ONLY IN ALL CLASSES.

6.   ALL DRIVERS MUST INSPECT THER KARTS before entering
     the track. 

7.   NO DRIVING IN THE PITS, this is a must for
     safety and will not be allowed for anyone.  Karts
     must only be driven from starting grid to scales.

8.   All TIRE PREPS must be labeled with contents
     for safety Issues.

9.   All OIL & FUELS are to be disposed of in a proper
     container that will be taken with you when you leave. 
     In the event your caught disposing of oil or fuel at
     this raceway there will be a fine of $250.00. 


DRIVERS RULES & REGULATIONS
FOR ALL CLASSES:


1.   IF YOU LEAVE THE TRACK FOR ANY REASON
    ONCE YOU HAVE ENTERED THE TRACK FOR
    YOUR EVENT, YOU WILL NOT BE ALLOWED
    TO RETURN ONTO THE TRACK FOR ANY
    REASON.
  (You will be deemed as finished for that
     event.)

2.
   STARTING GRID/ROPE: 
Under no circumstances is
     anyone allowed beyond this point once karts are
     called to the grid.  If pit member or driver disobeys
     this rule, your kart will be DQ'D for that race.

3.   SIGN UPS must be completed for every driver while
     buying your pit pass and before entering the pits.
    
4.   DRIVERS MEETING MUST be attended by all
     drivers. 
 
     Any driver under 15 years old will
     have to have a parent attend the drivers meeting with
     them.  (Any driver not attending the drivers meeting
      will
     not have any rights for an argument later and will 
     start at the back of his/her heat race.

5.   ONCE ON TRACK, there will be no working on
     your kart.  We will not hold up the field for anyone. 
     If your kart loses power you will be pushed to the 
     center by an official.  Pitcrew will be allowed in the
     infield only, and must enter the infield before the
     race starts.  (Once the race has started no pitcrew
     may enter the infield or track for any reason.)  These
     pitcrew members are given 2 laps to restart your kart
     while under caution.  If you are not started within 2
     laps you will be out of the race.

6.   ROUGH DRIVING will not be tolerated. THIS RULE
     WILL BE STRICTLY ENFORCED!   The Flagman will
     determine if you are driving to rough.  Flagman
     reserves the right to throw the BLACK FLAG if he
     feels the need.  If you get the BLACK FLAG you
     are to immediately exit the track.

7.   THE FLAGMAN will make all calls and decisions. 
     His word is final.  For no reason will the Flagman
     reverse any call once the final decision has been
     made.  If you feel the need to bring up anything 
     to the Flagman it must be done at the end of
     the night, and done in a respectable way.  The
     Flagman will give every driver respect as long as
     he is treated with respect for doing his job.

8.   no one will not be cursed or verbally
     abused in any way. If this occurs, you will be DQ'D
     for the day or asked to leave the premises.  (This
     goes for anyone.)

9.   RACE LAPS 
     WILL INCLUDE 10 HOT LAPS 15      
     HEAT LAPS AND 20 LAP FEATURES 
     14 kart max to
     start feature unless otherwise
     indicated.   


10. DRIVER SWITCHING:  No driver switching allowed
     without first contacting officals.  A driver switch
     requires a kart to be placed at the rear of the field. 
     A driver switch will also constitute as a sub driver,
     if it is a points night.



 <>< FLAGS & SIGNALS ><>

1.   ONE TO GO: Once on the track under pace laps,
     watch the flagman, he will give the "1 to go
     signal."  The one to go signal means you should
     be ready for the green flag to be thrown on your
     next time around in the starting block.  This is
     your chance to tighten up the field and be prepared
     for the green flag to be thrown.

2.   GREEN FLAG RACING STARTS when the Flagman 
     drops the green flag THE POLE SITTER MUST KEEP A SLOW CONSTANT SPEED UNTIL THAY HIT       THE LINE IN TURN 4 THEN GO
     & NOT BEFORE.  The Flagman may or may not drop
     the green flag after every "1 to go signal" has been
     shown.  If the flagman sees any reason not to throw
     the green flag, the field will be given another "1 to
     go signal."   (It is in your best
     interest to wait until you see the green flag waving
     before you push the throttle.)  There will be 2
     attempts at double file starts then the field will be
     moved to single file starts.  Once field has completed
     their first lap, all restarts will be single file restarts.the
     2 spin out rule will NOT be in place till affter the first lap or  
     4  attempts are made.

3.   RED FLAG:  All drivers come to immediate stop on
     the track.  (No working on Karts allowed during this
     time.)

4.   CAUTION FLAG:  If caution comes out do not race
     back to the start/finish line.  Once caution is out,
     everyone should come to a slow pace and watch for
     track officials to put you in your position for the
     restart.  

     2 SPIN OUT RULE If there is a caution on the track
     ONE or ALL KARTS INVOLVED will go to the rear!  If you 
     cause the caution, you will be charged with that
     caution flag.  (Once you have two caution charges
     on you, you will be removed black flagged for that
     event.  NOTE:  If you purposely spin someone out
     you will be black flagged. Decision will be made by
     flagman.

5.   BLUE FLAG:  The blue flag is thrown to let drivers
     know that the leaders are coming up behind them. 
     This flag is known as the MOVE OVER flag.  If you
     are holding up the leaders and you do not move over
     when this flag is thrown or if you
     are to slow you may be thrown a black
     flag.  There will not be any blocking of the lead karts
     allowed.

6.   BLACK FLAG:  This flag is thrown to let you know
     that you have been DQ'D from the event.  If you
     recieve this flag at any time, you should immediately 
     exit the track by either pulling to the center or the
     exit lane on the back stretch.  If you exit the back
     stretch please hold up your arm to let others know
     you are exiting.

7.    WHITE FLAG:  is otherwise known as the last lap
      flag. 
If the white flag waves and a caution comes
      out, the race is deemed official with the ones
      involved in the caution to be placed at the end
      of the finishing order.  If at any point on the last
      lap you are considered rough 
driving and recieve
      the black flag, you will be asked not to return to this
      track for a specified time.  (We do not want to have
      to use this rule, we want everyone to be able to
      attend all races, however this rule will be used if
      need be.)

8.    CHECKERED FLAG:  Once the checkered flag is
      thrown, the race is over and the Top 3 karts to finish
      the feature MUST immediately proceed to tech with
      the kart as raced after leaving the scales even if you
      are running another class.  Anyone finishing farther
      back than 3rd place can leave the tech area at your
      discretion.  You MUST check in with the Tech
      Officials as soon as this race is finished and must
      have Tech permission before you can go on to your 
      next feature race.  

      Under no circumstances, will the top 3 karts be
      allowed to leave tech and go back to the pits. 
      If one of these karts is entered in another race,
      they must proceed straight from tech area to the 
      starting grid of their next race.  You may change 
      tires, prep, tire pressure ONLY if, and only if there 
      is enough time deemed possible to do so. 
This
      must be done in Tech area, and both sets of tires 
      must remain in tech area.  NO FUEL MAY BE ADDED
      (to prevent possible lowering of fuel additives.)

      Anyone refusing to be teched will automatically be
      DQ'D!  This applies to ALL CLASSES!!!  If a kart in the
      top 3 finishing positions fails tech, their place will
      be given to the next legal kart in the finishing order
      (Only if that kart is also still remaining in the tech
      area.)

9.   SCALING:  When you proceed off of track after
     checkered flag has been thrown you must, shut motor
     off prior to pulling onto scales, and wait for scale
     man to give you the ok to proceed.  No driving
     allowed beyond scales.  All karts are required
     to cross the scales after every event except a
     practice session.  If you are lite on weight in
     your heat session you will forfeit your spot and be
     moved to the rear of the field.  If you are lite during
     your race session you will be DQ'D.  If for any reason
     you do not cross scales after a heat or race, you will
     be penalized as if you were lite.


 Wagoners Speedway Reserves All Rights 
 To Add Or Change Rules At Any Time For Safety Reasons.

All rules will apply to each competitor equally.
Track Officials will adhere to these rules. If a
problem occurs during a race and the race has
already been completed, it’s impossible to rerun
the race. Every effort will be made to insure the
problem does not happen again. Comments and
suggestions are welcomed as long as they are
made in a calm and rational manner.