* BURRIS TIRES ONLY *
SLICKS ONLY, NO TREADED, ANY COMPOUND
GENERAL TRACK RULES:
1. NO ALCOHOL ALLOWED! If you are caught
drinking you will be asked to leave the premises.
If you don't have a designated driver the police
will do this for you
This includes All
Spectors As Well.
2. NO DISORDERLY CONDUCT, fighting, with
drivers or officials. If this occurs, you will be asked
to leave the premises.
3. NO FIREARMS, DRUGS: If you are caught with a
firearm or any type of drugs, you will be ask to leave
4. NO PETS: This is for the safety of your pet and the
race drivers. It could get ugly!
5. NO RADIOS OF ANY KIND :
SAFETY TECH RULES
FOR ALL CLASSES:
1. SAFETY GEAR REQUIRED at all times. Mandatory:
Helmet, Racing Jacket or Long Sleeve Shirt, Neck
Brace and Shoes, Gloves are optional. NO SHORTS
or HOODIES, LONG HAIR MUST BE PUT UP INSIDE
HELMET! If any part of your safety gear comes off
during the heat or feature you will be DQ'D at that
time. If any driver stops on the track for anything
and removes his or her racing gear or gets out of
their kart unless tarck officials tells you to or
it is an emergency situation, will
be considered finished for that race & DQ'D. Please
let the Track/Safety Officials do their job and push
you to the center of the track.
2. NON-STRUCTURAL WEIGHTS added to meet
minimum kart/driver weight requirements must be
bolted securely to the kart using bolts of at least
5/16” in diameter.
All weights must be
double nutted. NOTE: All bolt-on weights must be
white in color for visibility and each weight must
have your kart number matching the number on your
kart the night of racing (no one will be allowed on
track if this is not done, NO EXCEPTIONS.)
Mounting of weights to nerf bars and rear bumper is
prohibited. No added weight allowed on driver.
Failure to comply, will get you DQ'D. If a WEIGHT or
MUFFLER or NERF BARS or BUMPERS or aney hard
off your kart, you will be black flagged for that race.
3. KART NUMBERS: Must have 4 legible number
panels on kart, one on each side, one on front, and
one on the rear.
4. KART BODIES & seat ALL Classes Must Have A Full Body
& Not To EXCEED 30" Tall From The Ground Up
And 50" Wide. seat must not be lower then
14"6 from the ground to the TOP of seat.
5. MOTORS : SINGLE BLOCK ENGINES ONLY IN ALL CLASSES.
6. ALL DRIVERS MUST INSPECT THER KARTS before entering
7. NO DRIVING IN THE PITS, this is a must for
safety and will not be allowed for anyone. Karts
must only be driven from starting grid to scales.
8. All TIRE PREPS must be labeled with contents
for safety Issues.
9. All OIL & FUELS are to be disposed of in a proper
container that will be taken with you when you leave.
In the event your caught disposing of oil or fuel at
this raceway there will be a fine of $250.00.
DRIVERS RULES & REGULATIONS
FOR ALL CLASSES:
1. IF YOU LEAVE THE TRACK FOR ANY REASON
ONCE YOU HAVE ENTERED THE TRACK FOR
YOUR EVENT, YOU WILL NOT BE ALLOWED
TO RETURN ONTO THE TRACK FOR ANY
REASON. (You will be deemed as finished for that
2. STARTING GRID/ROPE: Under no circumstances is
anyone allowed beyond this point once karts are
called to the grid. If pit member or driver disobeys
this rule, your kart will be DQ'D for that race.
3. SIGN UPS must be completed for every driver while
buying your pit pass and before entering the pits.
4. DRIVERS MEETING MUST be attended by all
Any driver under 15 years old will
have to have a parent attend the drivers meeting with
them. (Any driver not attending the drivers meeting
not have any rights for an argument later and will
start at the back of his/her heat race.
5. ONCE ON TRACK, there will be no working on
your kart. We will not hold up the field for anyone.
If your kart loses power you will be pushed to the
center by an official. Pitcrew will be allowed in the
infield only, and must enter the infield before the
race starts. (Once the race has started no pitcrew
may enter the infield or track for any reason.) These
pitcrew members are given 2 laps to restart your kart
while under caution. If you are not started within 2
laps you will be out of the race.
6. ROUGH DRIVING will not be tolerated. THIS RULE
WILL BE STRICTLY ENFORCED! The Flagman will
determine if you are driving to rough. Flagman
reserves the right to throw the BLACK FLAG if he
feels the need. If you get the BLACK FLAG you
are to immediately exit the track.
7. THE FLAGMAN will make all calls and decisions.
His word is final. For no reason will the Flagman
reverse any call once the final decision has been
made. If you feel the need to bring up anything
to the Flagman it must be done at the end of
the night, and done in a respectable way. The
Flagman will give every driver respect as long as
he is treated with respect for doing his job.
8. no one will not be cursed or verbally
abused in any way. If this occurs, you will be DQ'D
for the day or asked to leave the premises. (This
goes for anyone.)
9. RACE LAPS
WILL INCLUDE 10 HOT LAPS 15
HEAT LAPS AND 20 LAP FEATURES
14 kart max to
start feature unless otherwise
10. DRIVER SWITCHING: No driver switching allowed
without first contacting officals. A driver switch
requires a kart to be placed at the rear of the field.
A driver switch will also constitute as a sub driver,
if it is a points night.
<>< FLAGS & SIGNALS ><>
1. ONE TO GO: Once on the track under pace laps,
watch the flagman, he will give the "1 to go
signal." The one to go signal means you should
be ready for the green flag to be thrown on your
next time around in the starting block. This is
your chance to tighten up the field and be prepared
for the green flag to be thrown.
2. GREEN FLAG RACING STARTS when the Flagman
drops the green flag THE POLE SITTER MUST KEEP A SLOW CONSTANT SPEED UNTIL THAY HIT THE LINE IN TURN 4 THEN GO
& NOT BEFORE. The Flagman may or may not drop
the green flag after every "1 to go signal" has been
shown. If the flagman sees any reason not to throw
the green flag, the field will be given another "1 to
go signal." (It is in your best
interest to wait until you see the green flag waving
before you push the throttle.) There will be 2
attempts at double file starts then the field will be
moved to single file starts. Once field has completed
their first lap, all restarts will be single file restarts.the
2 spin out rule will NOT be in place till affter the first lap or
4 attempts are made.
3. RED FLAG: All drivers come to immediate stop on
the track. (No working on Karts allowed during this
4. CAUTION FLAG: If caution comes out do not race
back to the start/finish line. Once caution is out,
everyone should come to a slow pace and watch for
track officials to put you in your position for the
2 SPIN OUT RULE If there is a caution on the track
ONE or ALL KARTS INVOLVED will go to the rear! If you
cause the caution, you will be charged with that
caution flag. (Once you have two caution charges
on you, you will be removed black flagged for that
event. NOTE: If you purposely spin someone out
you will be black flagged. Decision will be made by
5. BLUE FLAG: The blue flag is thrown to let drivers
know that the leaders are coming up behind them.
This flag is known as the MOVE OVER flag. If you
are holding up the leaders and you do not move over
when this flag is thrown or if you
are to slow you may be thrown a black
flag. There will not be any blocking of the lead karts
6. BLACK FLAG: This flag is thrown to let you know
that you have been DQ'D from the event. If you
recieve this flag at any time, you should immediately
exit the track by either pulling to the center or the
exit lane on the back stretch. If you exit the back
stretch please hold up your arm to let others know
you are exiting.
7. WHITE FLAG: is otherwise known as the last lap
flag. If the white flag waves and a caution comes
out, the race is deemed official with the ones
involved in the caution to be placed at the end
of the finishing order. If at any point on the last
lap you are considered rough driving and recieve
the black flag, you will be asked not to return to this
track for a specified time. (We do not want to have
to use this rule, we want everyone to be able to
attend all races, however this rule will be used if
8. CHECKERED FLAG: Once the checkered flag is
thrown, the race is over and the Top 3 karts to finish
the feature MUST immediately proceed to tech with
the kart as raced after leaving the scales even if you
are running another class. Anyone finishing farther
back than 3rd place can leave the tech area at your
discretion. You MUST check in with the Tech
Officials as soon as this race is finished and must
have Tech permission before you can go on to your
next feature race.
Under no circumstances, will the top 3 karts be
allowed to leave tech and go back to the pits.
If one of these karts is entered in another race,
they must proceed straight from tech area to the
starting grid of their next race. You may change
tires, prep, tire pressure ONLY if, and only if there
is enough time deemed possible to do so. This
must be done in Tech area, and both sets of tires
must remain in tech area. NO FUEL MAY BE ADDED
(to prevent possible lowering of fuel additives.)
Anyone refusing to be teched will automatically be
DQ'D! This applies to ALL CLASSES!!! If a kart in the
top 3 finishing positions fails tech, their place will
be given to the next legal kart in the finishing order
(Only if that kart is also still remaining in the tech
9. SCALING: When you proceed off of track after
checkered flag has been thrown you must, shut motor
off prior to pulling onto scales, and wait for scale
man to give you the ok to proceed. No driving
allowed beyond scales. All karts are required
to cross the scales after every event except a
practice session. If you are lite on weight in
your heat session you will forfeit your spot and be
moved to the rear of the field. If you are lite during
your race session you will be DQ'D. If for any reason
you do not cross scales after a heat or race, you will
be penalized as if you were lite.
Wagoners Speedway Reserves All Rights
To Add Or Change Rules At Any Time For Safety Reasons.
All rules will apply to each competitor equally.
Track Officials will adhere to these rules. If a
problem occurs during a race and the race has
already been completed, it’s impossible to rerun
the race. Every effort will be made to insure the
problem does not happen again. Comments and
suggestions are welcomed as long as they are
made in a calm and rational manner.